Hello everyone! After many months of wrestling with the pros and cons of writing this post, I have decided to detail (and update) the various aspects of the upcoming MMO Star Wars: The Old Republic. Now there are hundreds, and I do mean hundreds, of guides, websites, and resources on this subject. In fact, I bet you searched Google and saw this fact for yourself. However, what I hope to carry out is to offer you (my readers) with a comprehensive guide of all the information. After contemplation, I decided to break this guide into a few sections. This makes it easier for you and easier for me. Feel free to comment and let me know what needs to be updated or added. It will go along way to keeping this a reliable source of information. Continue Reading
This is a look at how future Courtizy’s Thoughts Game Reviews will be formatted and scored. It is hoped that this format will give an easy and clean way for my readers to understand what games they want to buy.
Dungeons is a RTS (real-time strategy) game developed by Realmforge Studios that borrows its guts from Bullfrog Productions Dungeon Keeper series. Many reviews of Dungeons is one-sided, former lovers of Dungeon Keeper living for a bygone era criticizing it for not being a carbon-copy version of the 1997-1999 classic. I remember Dungeon Keeper from when I was younger, and introduced to it by my brother. I’ve always loved RTS games from the Command & Conquer series to the Empire Earth series. However, one thing has been constant. All RTS games are different, while fundamentally similar. It’s no surprise that a dungeon RTS is going to cause nostalgia to those who played Dungeon Keepers. But, criticizing Realmforge Studios for trying to turn something that would have been an exact copy into something new? Isn’t exactly letting developers dabble and try to make the genre anew. In fact, it is more than likely pushing developers away from the genre because no one wants anything different. Granted Dungeons is not perfect, but it is a start to creating something better. Trial and error has to be accepted here.
Dungeons has its flaws, such as a lackluster leveling and resource system, but it has added a whole new dynamic to the dungeon RTS style games. Instead, of trying to kill your heroes outright, as one did in Dungeon Keeper, as dungeon master your trying to fill their souls with their desires (I.E., soul energy). At which time you kill them mercilessly like the evil master you are, before locking their bodies in your prison to extract their soul energy. This to me is an excellent twist to a game design that was based on killing. Instead, designing (strategically) a dungeon that your heroes can manage to excel in, yet never leave. Heroes can in fact leave the dungeon, but they only do so once they are full. This is the time to destroy them.
The graphics of Dungeons is something that the critics could not ignore. They are not over the top, but they are spectacular. A welcome refresher to a game design stuck in Windows 98. The voice acting for the single player is also spectacular with various tongue-in-cheek dialogue on other dungeon games. For example, your single player sidekick, Mr. Sidekick, makes constant jokes including not wanting to be like the other dungeon master Diaoblo.
Where some of the game mechanics fail, the humor picks up. It’s hard to live up to a former giant, but I believe with time (and updates) Dungeons will be able to branch its on way in the dungeon RTS field.
Recommendation: 9.0/10 I recommend trying this game out. It’s not as mind-numbing as Dungeon Keeper became, but at the same time it has a steep learning curve.